Thursday, May 17, 2012

Pat' comic manifesto- repost


I decided to repost my manifesto on Detroit tradecraft blog from dec 2011
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I have been cruising the internet lately and have noticed a trend in high end comics that seems to have popped up at least at Marvel Comics. We all known that Marvel has been acquired by The Walt Disney Corporation, and to date, Disney has always been a workhorse organization that puts a lot of resources behind its core artists. It is easy to understand why this make them leaders in the industry of animation even though so many small yet significant players have popped up to challenge the giant. It doesn’t seem so far fetched as to believe the same business practices for artist resources would not find their ways over to Marvel Studios....
It also seems apparent to create comics as a pitch product for movies. With the success of Marvel’s Ultimate Avengers, where Mark Millar and Brian Hitch virtually mapped out a movie franchise in comic form including at least one casting choice that made it to the big screen (i.e. Samuel Jackson).. This is reminiscent of another box office franchise- Xmen where Alex Ross’ “Marvels” did a similar pitch 10 years earlier (with Patrick Stewart as Professor Xavier).
So if you speculate as I do, it becomes clear that comics- as far as Marvel is concerned will try to expand to kill as many “angry birds” as it can:
  1. set a new standard in comics- make a bigger cinematic push into page layout- if it looks like a movie- it gives Hollywood a look to make it a movie
  2. get more coaching help for Marvel’s key artists ( i.e. crash course seminars and bootcamps that keep artists a head of trends in the industry and capable of becoming longer term working artists. (Howard Chaykins bootcamps- see web companion for Drawing words and Writing Pictures)
  3. a potentially deep artist assistant and clean up staff team- including departments geared toward using sketch-up and packaging group artists that work on promotional and design products- i.e. with design standards to unify Marvels marketing look- or at least take some burden off the artist who use to be asked to do some of these non-sexy tasks...
So are comics now so far removed as to make Marvel a monopoly on talent and virtually non-existent as a potential employer to new upcoming artists? The answer is NO.... but the old methods of creating comics just by instinct are slowly coming to a close....design style basics, theme driven planning and comic design cues are being pushed as to set a new standard of comic production excellence.
Should comics chase movies or is it the other way around. Now that movies like 300, Sin City , Watchmen, and TV shows like Spartacus ( who’s producer is also the director of Spiderman 1-3) have all seemed to grasp at the iconic static image editing concept to become successful works of art on their own merit.
As we have seen over the last 15 years comic based movies have made it big at the box office, even if the comic was not as memorable. Men in Black I&II, 30 Days of Night, Road to Perdition, and many others where movie makers take a concerted effort to tell a great story originated from comics and bring it into media that has been around for up to 100 years. Let me not forget about The Walking Dead- this is a tv show -based off a comic- based of a genre movie called Night of the Living Dead that was based off a book called I am Legend. Can you say circular marketing? This show is hot, Hot, HOT...!
Lets not forget the anime, manga invasion explosion in the United States. The churning house in Japan and other production ready countries have enough image material to last the United States years of previously aired programming as well as new material created weekly.
I was told a story when I started to learn comics about a meeting some American comic professionals had with the Japanese in the mid 90’s. The professionals were flown into Tokyo, treated like kings and sat down in meeting with Japan’s comic community. Even after all the pomp and fan-fare prior to the meeting- the professionals were brow-beat in the meeting and asked why comics as an industry in America wasn’t as big as it should have been, and how could it turn around? The comic professionals had no clue how to change the trend... so the Japanese thanked them and promptly sent them home.
I don’t know what the Japanese learned in such meetings- but within 10 years anime and manga had flooded the US without apparent competition. Now, another 10 years later (2011), American youth still believe its the best thing since slice bread and the wheel. And I have just heard rumblings in my community, that anime conventions may have a chance to envelop comic conventions as the greatest show in town....
If I were to analyze anime and manga (hopefully with all respect) I would say on the pro- side it involves stories and plots that are more universal that current western comics. There are few mainstream western comics that will embrace young women and girls as main characters as much as Anime and manga does. And after many statistics in the American culture determined, it is girls almost 2-1 that are the comic readers of today. Anime and manga tend to work on mood, environments, and cinematic storytelling, while American artists are more keyed into character design and action based storytelling. Much of genre based comics that may compete with manga are deemed indy and are marginalized either due to little marketing monies or product quality inconsistencies. On the con side for western comic purists- the character design for manga is more minimalistic, and cartoony than western non satirical comics---
This may be a cultural thing that anyone could speculate on...AmericaComics back in the day were usually a young boys form of entertainment... Since America had a thriving cinema base- comics were deemed as a poor mans entertainment....Comics were born out of the commercial illustration design era where many artists (from Marvel/DC line) were originally commercial artists or influenced by illustrators who practice realism as the standard. Since comics were not as controlled as other media, they were constantly hit by censors and McCarthyism of the 1950’s that made it weaker still...The fan boys of the past became the comic artists of the future- not growing the female market....comics were eventually relegated to specialty stores that became few and far between during bad economies.... Japan: Manga became a main source of creativity and entertainment soon after WWII where much of Japan’s movie industry was destroyed in bombing raids. Anime also became an economical entertainment base to replace their movie base. Since Manga was not shunned as low-brow entertainment- it flourished to encompass multitudes of genres that spanned from very young readers (male and female) all the way up to seniors customers. Much of their anime is based off manga- so a product churning industry that can be exported worldwide is constantly available. Also the manga look- a combination of Walt disney, Popeye, and Felix the cat- early on- then more graphic base imagery as time went on, has been branded worldwide. This “draw-along” style makes it more accessible to the masses than spiderman or xmen...
Don’t let me forget the dark-horse of the debate which has a chance to trump all comers- video games and web media played on consoles, computers, and hand held devices. I put them together because they are all interactive- making their repeat playability, reuse, and re-visit stats more viable than any comic book, manga, anime, of film. Once artists and programmers truly embrace each other in these medias- there may be work for all and potentially change as well. I have not truly ventured to understand all the potentials, but will keep up the research.
So where does that put me- a mechanical engineer, formally trained in comic layout design, learning digital graphic tools, originally and still considered a cartoonist, and still dream of being a film maker of cartoons and live action- hmmm...
Given the above background into on the industry- I will try to pursue as many revenue streams as possible-even if markets accepting my work are abroad.. It will still all come down to concept, story, visuals, and ultimately production... I wish to produce products that have a wide appeal and not a narrow band of acceptance. I am willing to work in comics if it makes me a better artist and desire storyboarding, layout, and visualization if I get a chance to work in cinema..... ultimately I love to draw and want to see if I can be the best!
CPJ 11/23/2011

Tuesday, October 11, 2011

Interview with Michael Marcus,




Detroit Tradecraft: We are talking with Michael Marcus during Detroit Fanfare 2011. We talked with him about a month prior--same difference--but still a cool talk.



DT: Michael, what long-term projects are you working on?
MM: I am currently working on IF-X, which comes out every two months. Its planned last issue is due to be released December 2012. In 2013 I will be running a genre based monthly series for a 12 month run. I am currently looking for stories to fill these spots now- my plan is to store up a years worth of content during 2012 so that I don't have to chase down creators for contributions by deadline and can print on time.

DT: What are your upcoming IF-X themes?
MM: The themes are:

Halloween, in stores by October 2011, (premiering at Fanfare)
West, in stores by December 2011, deadline November 2011
Dangerous Dames, in stores by February 2012, deadline January 2012
April Fools, in stores by April 2012, deadline March 2012
Luck, in stores by June 2012, deadline May 2012
Crime, in stores by August 2012, deadline July 2012
Halloween, in stores by October 2012, deadline September 2012
Endings, in stores by December 2012, deadline November 2012

DT: Wow! It sounds like you are planning way in advance. Why did you decide to go to genre-based books instead of the IF-X theme base?

MM: The problem with IF-X was that you never knew what types of content to expect with each issue. If it is genre-based, people will know what they are getting with each title--"Infinite Futures" will always be science-fiction, "Infinite Fear" will be horror, and so on. Once I have twelve months of content for a given title, I will produce it over twelve months, put out a trade paperback, and then move on to the next project.

DT: Is there a chance this could backfire? Maybe you may do an unpopular issue one month vs a popular one the next?

MM: That should not happen if people knew what they are getting in a given title. The hope is if people know what they are getting their favorite genre, they will stick with it. The only real variable is how long it might take to put together a 12-month content pile for any given genre.

DT: What are your biggest issue and value with comics?
MM: The biggest challenge for any creator is that it takes more effort to produce a work then it takes to consume and read... The biggest value of producing anything is having others see your vision and acknowledge your accomplishments.

DT: In your words, what do you do when putting out your book?
MM: As an editor, I provide a venue for the artist and maintain the quality of the book, including layout. As a publisher, I have to sell ads (sometimes design them), and in producing the book, I risk my name, credibility, and, of course, investment at the hands of the public.

DT: What would you like to do after one of your genre series ends?
MM: I would like to continue letting creators and artists play in the "comic sandbox." I would also like to keep on creating games, which is my primary joy.

DT: Games? Okay, what do you currently do with games?
MM: I can manufacture my own games, but I am also actively selling production licenses for various games I have created, including "Sudoku: Tactics."

DT: Are there conventions that are good for games licensing? I am aware of the Advanstar Licensing Show in New York for licensing properties.
MM: There are toy and games producers' conventions, like GAMA, and gaming conventions like Gen-Con, and Origins--there are usually companies there that will examine products and purchase licenses.

DT: Back to your 2013 year with the genre comics--do you have any clues to what we can expect?
MM: Well, one of the titles I have in mind is called "WRONG." I want that book full of controversial material, whether politically incorrect, bizarre, or just shocking. I want say something, but not with a gimmick or cliche'; something that makes people think...

DT: What do you value most of the accomplishments you have made?
MM: One of the wisest people I've worked for said that the real value of one's life is in the way he or she touches other lives for the better. I feel that IF-X has formed such a community with creators. It gave proof of concept for artists and writers, even to the point of "discovering" some new talent, even though the book wasn't really all that profitable an experiment. Still, I can build off of that and make the next project better for all involved.

Wednesday, September 7, 2011

Sneak Peek!!




Hey Guys
Here is a peek at the inks for THE DOOR issue 2 page 2.

Let me know what you think.

DUD OUT



Friday, August 19, 2011

The Door Issue 2.

He folks. 2 announcements. I am working on the inks for THE DOOR issue 2.
I should be done by next Saturday. I am also working on pencils and inks for the debut material from my intellectual property generation team IMAGINOS WORKSHOP. It is going to be a sourcebook containing all of the characters that are going to be in our sampler comic IMAGINOS PLUS.

The sourcebook, IMAGINOS DECLASSIFIED will be at our booth at Detroit Fan Fare in September. If everything pans out the Imaginos Table with be next to the Tradecraft Table.
Tradecraft will also be represented in both books with AD Space.

I am happy that things are working out like this so the fans can see what we have to offer on all fronts.

Monday, August 8, 2011

Detroit Fan-fare fundraisers and souvenier books- also awards night ceremony

FYI- Detroit tradecraft will have a artist table for Detroit Fan-fare- I need to create a 50 word bio for the group- any ideas on what to put in the bio- maybe get a group photo together as well--- okay below is another letter from the organization needing support for their charity sketching events- check it out......

please take a look at the website- their seems to be a lot of activities set up that one may need to pay separately to attend or participate
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ARTIST SKETCHBOOK
Detroit Fanfare will be producing a special themed Artist Sketchbook--- "Re-Imagining Detroit". The theme is to take iconic symbols of the Detroit area and have fun with it in a positive (or at least neutral) manner. To give you an idea, some of the works already in production are:
  • Joe Louis' fist as the hand from Hellboy-----The Spirit of Detroit statue as Watchmen's Dr. Manhatten-----Godzilla attacking the RenCen
Some general ideas that could be considered are the Red Wings logo, the fountain in Hart Plaza, the Diego Rivera mural, Ambassador Bridge, the giant tire on 1-94, any of the factories, etc...you get the idea.

The book will be printed by Detroit Fanfare and sold at the convention for as low of a price as we can. We are limiting it to only artists at the convention and with each copy, the purchaser will get a list of all the artists who contributed and their table number at the show. The plan is that the fans will go and get each page signed or to buy a print (or the original piece if you're so inclined) that you might make up.

We would provide a few copies for each artist and make the sketchbook available at cost for anyone that wants to purchase additional copies.

Our suggestion is to take the art piece and make a print or cards or whatever...perhaps put it in color, and have those at your table. The sketchbook is to get the fans to your table and hopefully, if they like the piece, would be interested in buying the print/card that you have on hand.

If you are interested in taking part, we need to know as soon as possible. The spots are reserved on a first come, first served basis and of course, we want to get it done as soon as we can.

Contact Jay Shimko at jayshimko@gmail.com in regards to the Artist Sketchbook.

QUICK SKETCH

This is a charity event with proceeds going to the Scleroderma Foundation. Fans would buy tickets for $1 each (discount for large purchases). All paper and tickets will be supplied.

This will run on Saturday, sometime around noon in the large panel room. Artists will be a table likely on a stage and after a chance to introduce themselves, then the action begins. The fans would shout out ideas for the artists to draw.

The artists can do whatever they want. as the artists complete pieces, they will be walked around the room then set in front of the artists. at about the 40-45 minute mark there will be a last call for tickets to be bought. Then we start randomly picking pieces of art and drawing tickets to see who wins that piece of art. We repeat until all the art is gone.

We’d like to find out as soon as possible who wants to contribute to this and if we get enough feedback, we may extend to having another Quick Sketch on Sunday.

Please contact Erik or Vincent at QuickSketch@live.com for confirmation or questions.
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the awards night ceremony event- Shel Dorf awards

For now, though, this email is focusing on the SHEL DORF AWARDS. First off, hopefully, you voted on the nomination ballots that are still available until August 7 (Sunday). http://www.sheldorfawards.com/submissions

The Shel Dorf Awards will be presented on Saturday from 8-10 at a special dinner ceremony at the Adiamo’s Restaurant inside the Marriott (the con hotel). There will be a cocktail party starting at 7:30 before we all head into the awards.

The Awards will consist of a full course buffet dinner (with 3 different entrees) and an OPEN BAR. The second half will be the presentations of the Shel Dorf Award for the categories listed on the nomination forms. In addition, there will the Legacy Awards which are akin to Lifetime Achievement Awards and this year, we have two attending honorees.

There will be a moderator for the Awards and each of the winners will be announced by one of our comic guests. Presenters lined up so far include Kevin Eastman, Tommy Lee Edwards, J.T. Krul, Ron Marz, Phil Hester, Raven Gregory, Todd Dezago, and others to be announced.

Space is severely limited for this event. We do have our invited guests who will be attending and we will be making seats available for fans who want to purchase tickets to the events.

However, we want to make some seats available for all the creators and vendors attending the show. So, we are offering a chance for you to RESERVE a spot for the dinner. At this time, we are simply taking reservations and we’ll arrange payment later. The cost for creators is $35 for the event and that includes dinner, the open bar, and a gift bag of assorted goodies. This is below Detroit Fanfare’s cost and considering that the price is about what you would pay for a good meal, and a few drinks, works out to be quite a value. After we offer the creators a chance for the discount tickets, they will be made available to fans for the price of $75 so we are providing over 50% in savings.

In addition, we are spreading out the guests and you will have the opportunity to specify which table you want to sit at. This is first come, first served on the reservations. That’s why this email is sent separately…just respond with your intentions, how many tickets you want, and your choice of who to sit with. You can give secondary choices but if you reserve early, you likely wouldn’t have to worry about it. That’s all we’re doing right now…

Here are the following guests/promoters that you can designate to sit next to. They are in alphabetical order and of course, we will be adding more later. We haven't made the final arrangement so there will likely be 2-3 guests at each table. Remember, this is simply a RESERVE and when we get the final tabulation of who is attending and at each table, we will go in order of reserves and finalize their choice and then process the payment. Also, any nominated creator will be invited as our guest.


Carl Lundgren

Craig Rousseau

Dennis Barger

Ebas

Gary Reed

Greg Theakston

J.T. Krul

Kevin Eastman

Nei Ruffio

Phil Hester

Ramona Fradon

Raven Gregory

Ron Marz

Sheldon Moldoff

Steve Scott

Todd Dezago

Tom Orcheckowski

Tommy Lee Edwards

Tony Miello

Tyler Kirkham

We expect to be a great and gala event and provide a chance for all creators to get together to celebrate not only Shel Dorf’s legacy, but the camaraderie of the talent at Detroit Fanfare.

Wednesday, July 27, 2011

July moving on- coming into August


I wanted to write about July meeting and wanted to get it out of the way before August hit. Here we go- I have changed the group's standing from LLC to social group/savings club- its a pseudo- non profit standing (per US govt classification) this will allow us to get a bank account for cheaper and place us in better position to move to 501C3 status in the future... I presented this fact in the July meeting. Heather Spraga offered to be the secretary of the organization for meetings. A organization document will be presented in the August meeting. Another shocker was the vote to not pursue the Kickstarter on "The Door Book 2" due to short timing. The group can pursue another kickstarter in the future- So pat jackson will have to pursue adspace cost for Book 2. We reviewed the images prepared by Marco Evans in the meeting. The story telling is getting better- Mark Dudley is creative director on book 2 project- and noted that Marco should be ready by end of July. Heather Spraga is working with Dave Perrin to prepare an 8 page comic side story that will appear in Book 2 as well. It will be based off her sci-fi novel that's currently out in stores.

Friday, July 22, 2011

The Door Issue 2 Update

Marco sent me the revised pages(or should I say some of the revised pages) for THE DOOR issue 2. I have say that I see strong improvement some areas, and I think that we have polish this and work more on areas that are deficient. All and all I am very happy with Marcos progress.